A fork of MineTest but with ads and more features + NO CENSORSHIP
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"It's like MineTest, but more XTREEM!"

Fork of Minetest, a free-as-in-freedom voxel game engine with easy modding and game creation.

Copyright (C) 2010-2022 Perttu Ahola celeron55@gmail.com
Copyright (C) 2021-2022 Migdyn temp1@cubesoftware.xyz
and contributors (see source file comments and the version control log of the original Minetest repository, which can be found here.

IMPORTANT NOTE: This readme file and other documentation might be outdated or irrelevant, as it was taken directly from the original Minetest code.

Table of Contents

  1. Our goal
  2. Further Documentation
  3. Default Controls
  4. Paths
  5. Configuration File
  6. Command-line Options
  7. Compiling
  8. Version Scheme

Our goal

Our goal is to create a positive and censorship-free community around MineTest, improve upon the MineTest engine by adding new features to it, as well as integrated Google AdMob into the engine.

Further documentation

Default controls

All controls are re-bindable using settings. Some can be changed in the key config dialog in the settings tab.

Button Action
Move mouse Look around
W, A, S, D Move
Space Jump/move up
Shift Sneak/move down
Q Drop itemstack
Shift + Q Drop single item
Left mouse button Dig/punch/take item
Right mouse button Place/use
Shift + right mouse button Build (without using)
I Inventory menu
Mouse wheel Select item
0-9 Select item
Z Zoom (needs zoom privilege)
T Chat
/ Command
Esc Pause menu/abort/exit (pauses only singleplayer game)
R Enable/disable full range view
+ Increase view range
- Decrease view range
K Enable/disable fly mode (needs fly privilege)
P Enable/disable pitch move mode
J Enable/disable fast mode (needs fast privilege)
H Enable/disable noclip mode (needs noclip privilege)
E Aux1 (Move fast in fast mode. Games may add special features)
C Cycle through camera modes
V Cycle through minimap modes
Shift + V Change minimap orientation
F1 Hide/show HUD
F2 Hide/show chat
F3 Disable/enable fog
F4 Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
F5 Cycle through debug information screens
F6 Cycle through profiler info screens
F10 Show/hide console
F12 Take screenshot



  • bin - Compiled binaries
  • share - Distributed read-only data
  • user - User-created modifiable data

Where each location is on each platform:

  • Windows .zip / RUN_IN_PLACE source:
    • bin = bin
    • share = .
    • user = .
  • Windows installed:
    • bin = C:\Program Files\XtreemTest\bin (Depends on the install location)
    • share = C:\Program Files\XtreemTest (Depends on the install location)
    • user = %APPDATA%\XtreemTest
  • Linux installed:
    • bin = /usr/bin
    • share = /usr/share/xtreemtest
    • user = ~/.xtreemtest
  • macOS:
    • bin = Contents/MacOS
    • share = Contents/Resources
    • user = Contents/User OR ~/Library/Application Support/xtreemtest

Worlds can be found as separate folders in: user/worlds/

Configuration file

  • Default location: user/minetest.conf
  • This file is created by closing XtreemTest for the first time.
  • A specific file can be specified on the command line: --config <path-to-file>
  • A run-in-place build will look for the configuration file in location_of_exe/../minetest.conf and also location_of_exe/../../minetest.conf

Command-line options

  • Use --help


Compiling on GNU/Linux


Dependency Version Commentary
GCC 5.1+ or Clang 3.5+
CMake 3.5+
IrrlichtMt - Custom version of Irrlicht, see https://github.com/minetest/irrlicht
Freetype 2.0+
SQLite3 3+
Zstd 1.0+
LuaJIT 2.0+ Bundled Lua 5.1 is used if not present
GMP 5.0.0+ Bundled mini-GMP is used if not present
JsonCPP 1.0.0+ Bundled JsonCPP is used if not present

For Debian/Ubuntu users:

sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxi-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev

For Fedora users:

sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXi-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel

For Arch users:

sudo pacman -S base-devel libcurl-gnutls cmake libxi libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd

For Alpine users:

sudo apk add build-base cmake libpng-dev jpeg-dev libxi-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev zstd-dev

Download w/ Git

You can install Git for easily keeping your copy up to date. If you don’t want Git, read below on how to get the source without Git. This is an example for installing Git on Debian/Ubuntu:

sudo apt install git

For Fedora users:

sudo dnf install git

Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:

git clone --depth 1 https://github.com/MCLx86/xtreemtest.git
cd xtreemtest

Download IrrlichtMt to lib/irrlichtmt, it will be used to satisfy the IrrlichtMt dependency that way:

git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt

Download w/out Git

Download source, without using Git:

wget https://github.com/MCLx86/xtreemtest/archive/master.tar.gz
tar xf master.tar.gz
mv xtreemtest-master xtreemtest
cd xtreemtest

Download IrrlichtMt, without using Git:

cd lib/
wget https://github.com/minetest/irrlicht/archive/master.tar.gz
tar xf master.tar.gz
mv irrlicht-master irrlichtmt
cd ..


Build a version that runs directly from the source directory:

make -j$(nproc)

Run it:

  • Use cmake . -LH to see all CMake options and their current state.

  • If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=FALSE.

  • You can build a bare server by specifying -DBUILD_SERVER=TRUE.

  • You can disable the client build by specifying -DBUILD_CLIENT=FALSE.

  • You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>.

    • Debug build is slower, but gives much more useful output in a debugger.
  • If you build a bare server you don't need to compile IrrlichtMt, just the headers suffice.

    • In that case use -DIRRLICHT_INCLUDE_DIR=/some/where/irrlichtmt/include.
  • XtreemTest will use the IrrlichtMt package that is found first, given by the following order:

    1. Specified IRRLICHTMT_BUILD_DIR CMake variable
    2. ${PROJECT_SOURCE_DIR}/lib/irrlichtmt (if existent)
    3. Installation of IrrlichtMt in the system-specific library paths
    4. For server builds with disabled BUILD_CLIENT variable, the headers from IRRLICHT_INCLUDE_DIR will be used.
    • NOTE: Changing the IrrlichtMt build directory (includes system installs) requires regenerating the CMake cache (rm CMakeCache.txt)

CMake options

General options and their default values:

BUILD_CLIENT=TRUE          - Build the XtreemTest client
BUILD_SERVER=FALSE         - Build the XtreemTest server
BUILD_UNITTESTS=TRUE       - Build unittest sources
BUILD_BENCHMARKS=FALSE     - Build benchmark sources
CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)
    Release                - Release build
    Debug                  - Debug build
    SemiDebug              - Partially optimized debug build
    RelWithDebInfo         - Release build with debug information
    MinSizeRel             - Release build with -Os passed to compiler to make executable as small as possible
ENABLE_CURL=ON             - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
ENABLE_CURSES=ON           - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
ENABLE_GETTEXT=ON          - Build with Gettext; Allows using translations
ENABLE_GLES=OFF            - Enable extra support code for OpenGL ES (requires support by IrrlichtMt)
ENABLE_LEVELDB=ON          - Build with LevelDB; Enables use of LevelDB map backend
ENABLE_POSTGRESQL=ON       - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
ENABLE_REDIS=ON            - Build with libhiredis; Enables use of Redis map backend
ENABLE_SPATIAL=ON          - Build with LibSpatial; Speeds up AreaStores
ENABLE_SOUND=ON            - Build with OpenAL, libogg & libvorbis; in-game sounds
ENABLE_LUAJIT=ON           - Build with LuaJIT (much faster than non-JIT Lua)
ENABLE_PROMETHEUS=OFF      - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
ENABLE_SYSTEM_GMP=ON       - Use GMP from system (much faster than bundled mini-gmp)
ENABLE_SYSTEM_JSONCPP=ON   - Use JsonCPP from system
RUN_IN_PLACE=FALSE         - Create a portable install (worlds, settings etc. in current directory)
ENABLE_UPDATE_CHECKER=TRUE - Whether to enable update checks by default
USE_GPROF=FALSE            - Enable profiling using GProf
VERSION_EXTRA=             - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
ENABLE_TOUCH=FALSE         - Enable Touchscreen support (requires support by IrrlichtMt)

Library specific options:

CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
EXTRA_DLL                       - Only on Windows; optional paths to additional DLLs that should be packaged
FREETYPE_INCLUDE_DIR_freetype2  - Directory that contains files such as ftimage.h
FREETYPE_INCLUDE_DIR_ft2build   - Directory that contains ft2build.h
FREETYPE_LIBRARY                - Path to libfreetype.a/libfreetype.so/freetype.lib
FREETYPE_DLL                    - Only on Windows; path to libfreetype-6.dll
GETTEXT_DLL                     - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
GETTEXT_INCLUDE_DIR             - Only when building with gettext; directory that contains iconv.h
GETTEXT_LIBRARY                 - Only when building with gettext on Windows; path to libintl.dll.a
GETTEXT_MSGFMT                  - Only when building with gettext; path to msgfmt/msgfmt.exe
IRRLICHT_DLL                    - Only on Windows; path to IrrlichtMt.dll
IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h (usable for server build only)
LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
PostgreSQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
VORBIS_DLL                      - Only if building with sound on Windows; paths to vorbis DLLs
VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
ZLIB_DLL                        - Only on Windows; path to zlib1.dll
ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlib.lib
ZSTD_DLL                        - Only on Windows; path to libzstd.dll
ZSTD_INCLUDE_DIR                - Directory that contains zstd.h
ZSTD_LIBRARY                    - Path to libzstd.a/libzstd.so/ztd.lib

Building on Windows with MSYS2


Installing the dependencies

Enter the MSYS2 MinGW-W64 CLI and use pacman to install the required libraries, as well as mingw32-make and gcc.

  • Don't forget about IrrlichtMt. The easiest way is to clone it to lib/irrlichtmt.
  • curl is optional, but required to read the serverlist, curl[winssl] is required to use the content store.
  • openal-soft, libvorbis and libogg are optional, but required to use sound.
  • luajit is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
  • gmp and jsoncpp are optional, otherwise the bundled versions will be compiled

There are other optional libraries, but they are not tested if they can build and link correctly.

Build XtreemTest

Start up the CMake GUI and select the root XtreemTest directory and press Configure, select MinGW Makefiles, once it's done configuring click Generate and once that's finished go into the root directory and run mingw32-make -j[NUMBER_OF_PROCESSORS] (replace [NUMBER_OF_PROCESSORS] with the number of processor cores you have)

Windows Installer using WiX Toolset


In the Visual Studio 2017 Installer select Optional Features -> WiX Toolset.

Build the binaries as described above, but make sure you unselect RUN_IN_PLACE.

Open the generated project file with Visual Studio. Right-click Package and choose Generate. It may take some minutes to generate the installer.

Compiling on MacOS


Install dependencies with homebrew:

brew install cmake freetype gettext gmp hiredis jpeg jsoncpp leveldb libogg libpng libvorbis luajit zstd


Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:

git clone --depth 1 https://github.com/MCLx86/xtreemtest.git
cd xtreemtest

Download Minetest's fork of Irrlicht:

git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt


mkdir build
cd build

cmake .. \
    -DCMAKE_INSTALL_PREFIX=../build/macos/ \

make -j$(sysctl -n hw.logicalcpu)
make install


open ./build/macos/minetest.app

Version scheme

We use the MAJOR.MINOR.PATCH-INFO versioning scheme since version 8.0.0-test