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uniform sampler2D baseTexture;
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varying lowp vec4 varColor;
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varying mediump vec2 varTexCoord;
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void main(void)
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{
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vec2 uv = varTexCoord.st;
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vec4 color = texture2D(baseTexture, uv);
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color.rgb *= varColor.rgb;
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gl_FragColor = color;
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}
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@@ -0,0 +1,14 @@
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varying lowp vec4 varColor;
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varying mediump vec2 varTexCoord;
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void main(void)
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{
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varTexCoord = inTexCoord0.st;
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gl_Position = mWorldViewProj * inVertexPosition;
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#ifdef GL_ES
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varColor = inVertexColor.bgra;
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#else
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varColor = inVertexColor;
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#endif
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}
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