CMake build added. Basic OpenGL 3.3 Mesh Rendering
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#ifndef LEVELGENERATOR
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#define LEVELGENERATOR
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#include "FastNoiseLite.h"
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class LevelGenerator
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{
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public:
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LevelGenerator();
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void generateBlock();
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protected:
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private:
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FastNoiseLite perlin, os, cellular;
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int seed = 138;
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};
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#endif
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