22 Commits

Author SHA1 Message Date
MIGDYN 7e7a73f9b6 readd diverged version 2023-09-23 21:19:52 +00:00
kacperks 76c7e1808c CMake build added. Basic OpenGL 3.3 Mesh Rendering 2023-03-01 07:22:50 +01:00
kacperks c3fa504c29 Ignore 2023-02-25 16:06:29 -05:00
kacperks 4efefa976a General fixes 2023-02-25 16:04:37 -05:00
kacperks ac2c3b5c79 All the changes since last commit 2022-12-26 20:50:14 -05:00
MIGDYN fbe3bbd55e Fixed some of Kacperks's code. 2022-11-01 17:07:58 -04:00
kacperks cc7dfbc03d Button Class & MIT License Added. 2022-11-01 11:36:12 +01:00
MIGDYN 5471f17bad Split MapBlock's header and implementation 2022-10-30 18:19:35 -04:00
MIGDYN 37676b72be Swapped the sign on front and back faces so that they render correctly again 2022-10-30 17:13:18 -04:00
MIGDYN a0bec8bfc5 Turns out it was the semicolons at the end of the lines the if statements were in. This took make me way longer to realize than it should've. :/ 2022-10-30 17:05:11 -04:00
MIGDYN 3aa203bac9 Still dealing with a very strange issue (Mind fixing it, Kacperks?) 2022-10-30 15:43:20 -04:00
MIGDYN 4c76fd1144 Simplified the code for checking nodes and added simple shading 2022-10-30 12:56:14 -04:00
MIGDYN 922826da0b Minor changes 2022-10-30 11:53:41 -04:00
MIGDYN 171c890aa4 Grass is now the default texture 2022-10-29 20:14:29 -04:00
MIGDYN 13828992d4 Added terrain generation using FastNoiseLite 2022-10-29 19:17:58 -04:00
MIGDYN 8365b148d0 Performance fixes part 1 2022-10-29 14:20:24 -04:00
MIGDYN 8cde72f632 Support for more than one mapblock/chunk | WARNING: Shitty performance, even on RTX 3070 2022-10-29 14:09:42 -04:00
MIGDYN 12933729b9 Changes to mapblock 2022-10-28 23:47:09 -04:00
MIGDYN c72cdc23a4 Updated mapblock code 2022-10-26 17:13:48 -04:00
MIGDYN 6b169a1c50 Texturing code + some other changes 2022-10-23 17:44:58 -04:00
MIGDYN 097fe11f21 Minor changes, as suggested by Rollerozxa 2022-10-22 14:33:42 -04:00
MIGDYN 48bd114e4b Initial commit 2022-10-22 11:03:43 -04:00