Title menu improvements

This commit is contained in:
2022-10-09 15:10:52 -04:00
parent 78b702ecf5
commit a820a06bfa
8 changed files with 30 additions and 27 deletions

View File

@@ -208,7 +208,7 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
while (m_rendering_engine->run() && !*kill &&
!g_gamecallback->shutdown_requested) {
// Set the window caption
const wchar_t *text = wgettext("Main Menu");
const wchar_t *text = wgettext("Title Menu");
m_rendering_engine->get_raw_device()->
setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
L" " + utf8_to_wide(g_version_hash) +
@@ -224,11 +224,9 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
custom gui elements directly on the screen.
Otherwise they won't be automatically drawn.
*/
guiroot = m_rendering_engine->get_gui_env()->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
guiroot = m_rendering_engine->get_gui_env()->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
bool game_has_run = launch_game(error_message, reconnect_requested,
start_data, cmd_args);
bool game_has_run = launch_game(error_message, reconnect_requested, start_data, cmd_args);
// Reset the reconnect_requested flag
reconnect_requested = false;