#ifndef POLYGUN_ENGINE_NODES_HPP
#define POLYGUN_ENGINE_NODES_HPP

#include "../core.hpp"

namespace polygun::engine {
	struct NodeType {
		std::string name;
		std::string texture;
		bool sprite_node = false;
		bool transparent = false;
	};

	static NodeType nodes[] = {
		{"air", "none"},
		{"cobble stone", "res/textures/cobble.png"},
		{"iron block", "res/textures/iron.png"},
	};
}

#endif // POLYGUN_ENGINE_NODES_HPP