<!--
Polygun locale
Language: PL
Last translator: mrkubax10 <mrkubax10@onet.pl>
-->

<locale>
	<!-- src/game/screens/game_session_screen.cpp:284 -->
	<tr>
		<msgid>Place Block</msgid>
		<msgstr>Postaw blok</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:216 -->
	<tr>
		<msgid>Joining to server</msgid>
		<msgstr>Dołączanie do serwera</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:217 -->
	<tr>
		<msgid>Joining to server polygun://%s:%d...</msgid>
		<msgstr>Dołączanie do serwera polygun://%s:%d...</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:225 -->
	<tr>
		<msgid>Connect to server</msgid>
		<msgstr>Łączenie z serwerem</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:225 -->
	<tr>
		<msgid>Failed to connect to polygun://</msgid>
		<msgstr>Nie można połączyć się z polygun://</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:228 -->
	<tr>
		<msgid>Timed out</msgid>
		<msgstr>Upłynął czas połączenia</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:228 -->
	<tr>
		<msgid>Lost connection with polygun://</msgid>
		<msgstr>Utracono połączenie z polygun://</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:260 -->
	<tr>
		<msgid>Debug</msgid>
		<msgstr>Debugowanie</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:269 -->
	<tr>
		<msgid>Frame Times</msgid>
		<msgstr>Czas klatek</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:271 -->
	<tr>
		<msgid>Application average %.3f ms/frame (%.1f FPS)</msgid>
		<msgstr>Średnia aplikacji %.3f ms/klatkę (%.1f klatek na sekundę)</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:273 -->
	<tr>
		<msgid>Player Pos: %.3f, %.3f, %.3f</msgid>
		<msgstr>Pozycja gracza: %.3f, %.3f, %.3f</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp: 275 -->
	<tr>
		<msgid>Player Rot: %.3f, %.3f, %.3f</msgid>
		<msgstr>Obrót gracza: %.3f, %.3f, %.3f</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:276 -->
	<tr>
		<msgid>ID</msgid>
		<msgstr>ID</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:277 -->
	<tr>
		<msgid>X</msgid>
		<msgstr>X</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:278 -->
	<tr>
		<msgid>Y</msgid>
		<msgstr>Y</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:279 -->
	<tr>
		<msgid>Z</msgid>
		<msgstr>Z</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:282 -->
	<tr>
		<msgid>FOV</msgid>
		<msgstr>Pole widzenia</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:289 -->
	<tr>
		<msgid>Quit Game</msgid>
		<msgstr>Wyjdź z gry</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:308 -->
	<tr>
		<msgid>clear color</msgid>
		<msgstr>Kolor czyszczenia</msgstr>
	</tr>
	<!-- src/game/screens/game_session_screen.cpp:483 -->
	<tr>
		<msgid>OK</msgid>
		<msgstr>OK</msgstr>
	</tr>
	<!-- src/game/screens/main_menu_screen.cpp:56 -->
	<tr>
		<msgid>Temporary main menu</msgid>
		<msgstr>Tymczasowe menu główne</msgstr>
	</tr>
	<!-- src/game/screens/main_menu_screen.cpp:62 -->
	<tr>
		<msgid>Nickname</msgid>
		<msgstr>Nick</msgstr>
	</tr>
	<!-- src/game/screens/main_menu_screen.cpp:65 -->
	<tr>
		<msgid>Multiplayer</msgid>
		<msgstr>Tryb wieloosobowy</msgstr>
	</tr>
	<!-- src/game/screens/main_menu_screen.cpp:66 -->
	<tr>
		<msgid>Server address</msgid>
		<msgstr>Adres serwera</msgstr>
	</tr>
	<!-- src/game/screens/main_menu_screen.cpp:67 -->
	<tr>
		<msgid>Server port</msgid>
		<msgstr>Port serwera</msgstr>
	</tr>
	<!-- src/game/screens/main_menu_screen.cpp:68 -->
	<tr>
		<msgid>Connect</msgid>
		<msgstr>Połącz</msgstr>
	</tr>
	<!-- src/game/screens/main_menu_screen.cpp:75 -->
	<tr>
		<msgid>Host game</msgid>
		<msgstr>Hostuj grę</msgstr>
	</tr>
	<!-- src/game/screens/main_menu_screen.cpp:78 -->
	<tr>
		<msgid>Host</msgid>
		<msgstr>Hostuj</msgstr>
	</tr>
	<!-- src/game/screens/main_menu_screen.cpp:85 -->
	<tr>
		<msgid>Host (server not compiled in)</msgid>
		<msgstr>Hostuj (serwer nie wkompilowany)</msgstr>
	</tr>
</locale>