1.1 KiB
1.1 KiB
PolyGun coding style
Indentation
Use tabs for indentation (not spaces)
Blocks
{ should be always inlined (also one space before it):
if(condition) {
...
}
or
void something() {
...
}
Naming
Use lower_snake_case for functions, methods, variable names and namespaces.
Use UPPER_SNAKE_CASE for constants.
Use UpperCamelCase for class names.
Include guards
Use following pattern for include guards: POLYGUN_<engine sector>_<filename>_HPP. Notice that < and > are only used to denote what should be placed where
and shouldn't be a part of final #ifndef.
Example:
#ifndef POLYGUN_RENDERER_TEXTURE_HPP
#define POLYGUN_RENDERER_TEXTURE_HPP
...
#endif // POLYGUN_RENDERER_TEXTURE_HPP
Namespaces
Each function, class etc should be placed in appropriate namespace depending on which sector it belongs.
For example: polygun::renderer::Texture
Variable prefixing
Every non-static class member variable should be prefixed with m_, e.g. m_renderer. Static members should be prefixed with s_.
Filenames
Use lower_snake_case for filenames.