19 lines
418 B
GLSL
19 lines
418 B
GLSL
#version 330 core
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layout (location = 0) in vec3 in_pos;
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layout (location = 3) in vec4 in_color;
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out vec4 out_color;
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uniform mat4 uniform_view;
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uniform mat4 uniform_projection;
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void main() {
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mat4 view_copy = uniform_view;
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view_copy[3] = vec4(0, 0, 0, 1);
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view_copy[0][3] = 0;
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view_copy[1][3] = 0;
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view_copy[2][3] = 0;
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gl_Position = uniform_projection * view_copy * vec4(in_pos, 1.0f);
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out_color = in_color;
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}
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