Files
PolyGun/shaders/gl/skybox_vertex.glsl

19 lines
418 B
GLSL

#version 330 core
layout (location = 0) in vec3 in_pos;
layout (location = 3) in vec4 in_color;
out vec4 out_color;
uniform mat4 uniform_view;
uniform mat4 uniform_projection;
void main() {
mat4 view_copy = uniform_view;
view_copy[3] = vec4(0, 0, 0, 1);
view_copy[0][3] = 0;
view_copy[1][3] = 0;
view_copy[2][3] = 0;
gl_Position = uniform_projection * view_copy * vec4(in_pos, 1.0f);
out_color = in_color;
}